Animation - Procedural to Cannes
SNAKE RUN » Devlog
Well that was a nightmare week for game development . The goal of last week was to make it so when the snake is dynamically slithering to go back into animation . My first idea was to create a animation on the fly taking in the bone positions and making a animation key right then and there . But there is something wrong with godot because no matter what the key positions are incorrect . I believe this to be a bug .
The solution is to instead take the animations loaded into the snake asset and derive curves right from the animation . Then the snake will slither into these curves which can then be the transition back to smooth animations . Hoping to complete by this friday .
SNAKE RUN
Status | In development |
Author | nobody_543 |
Genre | Action |
Tags | snake |
More posts
- Level 1 edit5 days ago
- Benchmark is up25 days ago
- Building better snakes51 days ago
- adding space , doing detail work74 days ago
Comments
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Sounds like progress. Keep up the good work!
lol im like almost done . I can now make all the noodles do stuff .