Animation - Procedural to Cannes


Well that was a nightmare week for game development . The goal of last week was to make it so when the snake is dynamically slithering to go back into animation . My first idea was to create a animation on the fly taking in the bone positions and making a animation key right then and there . But there is something wrong with godot because no matter what the key positions are incorrect .  I believe this to be a bug . 


The solution is to instead take the animations loaded into the snake asset and derive curves right from the animation . Then the snake will slither into these curves which can then be the transition back to smooth animations . Hoping to complete by this friday . 

Comments

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Sounds like progress. Keep up the good work!

lol im like almost done . I can now make all the noodles do stuff .