Benchmark is up
SNAKE RUN » Devlog
Hey everyone benchmark is up . The main goal is to give people a chance to put as many snakes onto a scene just to see what their machine can handle .
Note snakes can now go into animaton and back into patrol . which is what I really want for when I re-create levels . I plan to redo all the scenes up to level 4 and make custom animations for all the snakes . But I need your help to find out what everyones machine can handle . Can it do 10 or 20 enemies . I dont know .
Files
exports.zip Play in browser
25 days ago
SNAKE RUN
Status | In development |
Author | nobody_543 |
Genre | Action |
Tags | snake |
More posts
- Level 1 edit5 days ago
- Animation - Procedural to Cannes44 days ago
- Building better snakes51 days ago
- adding space , doing detail work74 days ago
Comments
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Happy to try out the benchmark
PC specs:
Processor Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz 2.90 GHz
Installed RAM 32.0 GB (31.7 GB usable)
Was able to hold stable framerate at 60 up until 20 snakes were rendered.
Had tested up to about 40 where I had taken some extreme frame dips down to 4 or 5 fps. It occassionally jumped back up to 60.
My hunch is the initial path navigation might be central to the frame dips as new entities calculate their movements when deployed, or switch pathing when the player was detected.
Test footage for a better idea.
This is great feedback . Like really I have three people now that have seen something similar . Seems like 15 to 20 is the number it needs to be . Really I cant thank you enough for testing this .